core: Add support for '#ifdef' directive

Signed-off-by: Ian Moffett <ian@mirocom.org>
This commit is contained in:
2026-02-15 14:38:35 -05:00
parent b057cdf597
commit 508ef51fc8
2 changed files with 95 additions and 3 deletions

View File

@@ -158,6 +158,69 @@ parse_define(struct rifle_state *state, struct token *tok)
return 0;
}
/*
* Skip to an '#endif' token
*
* @state: Compiler state
* @tok: Last token
*
* Returns zero on success
*/
static int
parse_skip_to_endif(struct rifle_state *state, struct token *tok)
{
if (state == NULL || tok == NULL) {
return -1;
}
while (tok->type != TT_ENDIF) {
if (parse_scan(state, tok) < 0) {
ueof(state);
return -1;
}
}
return 0;
}
/*
* Parse an '#ifdef' preprocessing directive
*
* @state: Compiler state
* @tok: Last token
*
* Returns zero on success
*/
static int
parse_ifdef(struct rifle_state *state, struct token *tok)
{
struct symbol *symbol;
if (state == NULL || tok == NULL) {
return -1;
}
if (tok->type != TT_IFDEF) {
return -1;
}
/* EXPECT <IDENT> */
if (parse_expect(state, TT_IDENT, tok) < 0) {
return -1;
}
symbol = symbol_from_name(
&state->symtab,
tok->s
);
if (symbol == NULL) {
parse_skip_to_endif(state, tok);
}
return 0;
}
/*
* Handle the preprocessing stage
*
@@ -175,6 +238,14 @@ parse_preprocess(struct rifle_state *state)
return -1;
}
break;
case TT_IFDEF:
if (parse_ifdef(state, &tok) < 0) {
return -1;
}
break;
case TT_ENDIF:
break;
default:
tokbuf_push(&state->tokbuf, &tok);
@@ -185,6 +256,18 @@ parse_preprocess(struct rifle_state *state)
return 0;
}
static int
parse_begin(struct rifle_state *state)
{
struct token tok;
while (parse_scan(state, &tok) == 0) {
printf("got token %s\n", tokstr(&tok));
}
return 0;
}
int
parser_parse(struct rifle_state *state)
{
@@ -199,6 +282,13 @@ parser_parse(struct rifle_state *state)
return -1;
}
break;
case 1:
/* Parse loop */
if (parse_begin(state) < 0) {
return -1;
}
break;
}

View File

@@ -39,9 +39,11 @@ compile(const char *in_path)
return -1;
}
if (parser_parse(&state) < 0) {
rifle_state_destroy(&state);
return -1;
for (int i = 0; i < 2; ++i) {
if (parser_parse(&state) < 0) {
rifle_state_destroy(&state);
return -1;
}
}
rifle_state_destroy(&state);