For now, symbol lookups are to require a linear scan. We can speed this up in the future by adding a cache and further down the line considering a hashmap. Signed-off-by: Ian Moffett <ian@mirocom.org>
53 lines
1.0 KiB
C
53 lines
1.0 KiB
C
#include <fcntl.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include "rifle/state.h"
|
|
|
|
int
|
|
rifle_state_init(struct rifle_state *state, const char *in_path)
|
|
{
|
|
if (state == NULL || in_path == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
memset(state, 0, sizeof(*state));
|
|
state->in_fd = open(in_path, O_RDONLY);
|
|
if (state->in_fd < 0) {
|
|
return -1;
|
|
}
|
|
|
|
if (ptrbox_init(&state->ptrbox) < 0) {
|
|
close(state->in_fd);
|
|
return -1;
|
|
}
|
|
|
|
if (symbol_table_init(&state->symtab) < 0) {
|
|
close(state->in_fd);
|
|
ptrbox_destroy(&state->ptrbox);
|
|
return -1;
|
|
}
|
|
|
|
if (tokbuf_init(&state->tokbuf) < 0) {
|
|
ptrbox_destroy(&state->ptrbox);
|
|
symbol_table_destroy(&state->symtab);
|
|
close(state->in_fd);
|
|
return -1;
|
|
}
|
|
|
|
state->line_num = 1;
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
rifle_state_destroy(struct rifle_state *state)
|
|
{
|
|
if (state == NULL) {
|
|
return;
|
|
}
|
|
|
|
close(state->in_fd);
|
|
state->in_fd = -1;
|
|
tokbuf_destroy(&state->tokbuf);
|
|
symbol_table_destroy(&state->symtab);
|
|
}
|