#include #include #include #include "rifle/state.h" int rifle_state_init(struct rifle_state *state, const char *in_path) { if (state == NULL || in_path == NULL) { return -1; } memset(state, 0, sizeof(*state)); state->in_fd = open(in_path, O_RDONLY); if (state->in_fd < 0) { return -1; } state->out_fp = fopen(ASMOUT, "w"); if (state->out_fp == NULL) { close(state->in_fd); return -1; } if (ptrbox_init(&state->ptrbox) < 0) { close(state->in_fd); fclose(state->out_fp); return -1; } if (symbol_table_init(&state->symtab) < 0) { close(state->in_fd); fclose(state->out_fp); ptrbox_destroy(&state->ptrbox); return -1; } if (tokbuf_init(&state->tokbuf) < 0) { ptrbox_destroy(&state->ptrbox); fclose(state->out_fp); symbol_table_destroy(&state->symtab); close(state->in_fd); return -1; } state->line_num = 1; return 0; } void rifle_state_destroy(struct rifle_state *state) { if (state == NULL) { return; } close(state->in_fd); state->in_fd = -1; tokbuf_destroy(&state->tokbuf); symbol_table_destroy(&state->symtab); fclose(state->out_fp); }